Experience

  1. Twin Earth GmbH · Senior Gameplay Programmer

    Worked on the development of QubiQuest: Castle Craft, a sandbox voxel-based action / tower defense game.

    • Key contributor to the integration and customization of the Gameplay Ability System, streamlining development of complex gameplay mechanics.
    • Designed the castle smart-voxels system plugin used to build castle blocks and prefabs.
    • Designed the in-game skill tree system, including the UI backend.
    • Integrated the animation system for the main character.
    • Built engine and editor automation tools to streamline content workflows throughout production.
    • Implemented Steam platform integration.
    • Mentored junior programmers on Unreal Engine best practices and coding standards.
  2. Freelance · Gameplay Programmer

    • Collaborated with Pancake Games (PL) on a pre-existing title, focused on bug fixing and improvements.
    • Collaborated with Twin Earth on a melee combat system and improvements to character animation blueprints, among other tasks.