Experience
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Twin Earth GmbH · Senior Gameplay Programmer
Worked on the development of QubiQuest: Castle Craft, a sandbox voxel-based action / tower defense game.
- Key contributor to the integration and customization of the Gameplay Ability System, streamlining development of complex gameplay mechanics.
- Designed the castle smart-voxels system plugin used to build castle blocks and prefabs.
- Designed the in-game skill tree system, including the UI backend.
- Integrated the animation system for the main character.
- Built engine and editor automation tools to streamline content workflows throughout production.
- Implemented Steam platform integration.
- Mentored junior programmers on Unreal Engine best practices and coding standards.
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Freelance · Gameplay Programmer
- Collaborated with Pancake Games (PL) on a pre-existing title, focused on bug fixing and improvements.
- Collaborated with Twin Earth on a melee combat system and improvements to character animation blueprints, among other tasks.