About
I'm a gameplay programmer working primarily in Unreal Engine and C++. Most of my recent work has been on shipping titles — Gameplay Ability System integrations, plugins, multiplayer systems, and editor tooling — with a strong focus on automation and CI so iteration stays fast and builds stay reliable.
Comfortable across typical game-studio workflows — Perforce or Git, large collaborative codebases, mentoring juniors — and happiest working on the systems other people build on top of.